Ingrid Kopp: A Field Guide to Interactive Storytelling – i-Docs


During the summer Ingrid Kopp, Director of Digital Initiatives at the Tribeca Film Institute, came to the Watershed, Bristol to give a talk on interactive storytelling. For members of the i-Docs community who weren’t able to attend, we’re pleased to be able to offer the full transcript, full of brilliant examples and analysis of these new forms of storytelling. Enjoy.

Source: i-docs.org

great interview!

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From Gamification to Touch Interfaces: Designing for 21st Century Learners (EDUCAUSE Review) | EDUCAUSE.edu


The beauty of both games and devices is that you can start small and work your way into bigger, grander experiences. And, as with all things educational (including the needs of students), it is best to give yourself and your students some room to fail and grow. Your first game won’t be your best game. The first narration of a whiteboard on your app won’t be as good as your last. But with each new method, you might find numerous new ways to connect with your students, to motivate them, and to make things stick. Now that’s learning.

Source: www.educause.edu

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UX [User Experience] Design Thinking for Transmedia


‘The first and most important is that UX design is an iterative rather than linear process. There are different ways to describe and illustrate the iterative process, but here is a simplified version. First designers do research and brainstorm during a learning stage of the process; second they build prototypes during a building stage of the process; and third they test usability and effectiveness during a measuring stage of the process. The process then repeats, as ineffective ideas are jettisoned and the project moves moves closer and closer to a “finished” state with more and more refined iterations.’

Source: jscaff.com

"UX is short for User Experience. Broadly speaking UX design is a process for designing positive interactions between people (users) and products (often software or websites) and/or other people. Taking a user-centric approach and drawing upon the disciplines of visual design, psychology, and human-computer interaction (HCI) research, UX aims to design not just the visuals and interface, but the entire user experience. While UX is most often applied to software and website design, UX designers are also designing physical experiences like in-store shopping experiences, airport lounges, classrooms for schools, museum and art exhibitions, etc."

 

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iNation asks, “Where did your family’s immigrant story begin?”


I’ve always had a fragile, fragmented sense of my own immigration story. Not because the details or dates are unclear (how could they be when they’re retold on repeat at the dinner table?). And not even because of trauma or any excessive difficulties. The fragility of my immigration story comes mainly from people’s reaction to it. Namely …

Source: killscreendaily.com

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