Posts by siobhanoflynn

Love. Behold the Iron Throne the Way George R. R. Martin Intended It | WIRED


In the Song of Ice and Fire novel series by George R. R. Martin, the Iron Throne is the literal seat of power in the Seven Kingdoms of Westeros, forged by dragonbreath from the thousand swords of King Aegon I’s defeated enemies. On the HBO show however, that number appears to be far more modest than a thousand — perhaps more in the ballpark of several dozen?

Source: www.wired.com

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A Slick New Interactive 3-D Poster for the Divergent Sequel Insurgent | WIRED


The poster above, of Insurgent‘s Peter (Miles Teller), is one of several interactive character posters being released today—one for each of the main characters in the upcoming adaptation of Veronica Roth’s young adult dystopian novel. Each of the posters, which are being released hourly throughout the day, lets fans watch an animation of the character assembling out of what look like glass shards and then lets them move the character around. (Mouse over the Peter poster above to play with it for yourself.) You can’t hang it in your bedroom, but it’s still pretty fly.

Source: www.wired.com

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Quantified self: Why we’re all living by the numbers


The term “Quantified Self” was coined in 2007 by Wired editors Gary Wolf and Kevin Kelly, who organized a meetup of 30 people. Today, the group has grown to include more than 20,000 members in 188 cities.

The rise of the quantified self movement means we’re all living by numbers. In the past, industries harped on understanding consumers and measuring their behavior — today, consumers themselves are tracking and generating enormous amounts of data.

Before things like smartphones or wearables, we’d have to consult doctors or data technicians or manually log activities to determine how many calories we consume and burn. But now, with Fitbits, Fuelbands, Jawbones and Whistles (even our dogs are tracking activity!), we can capture this data in a snap, see it updated in real time and use it to make better, more healthy decisions.

Source: mashable.com

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‘The Evil Within’ is more frustrating than terrifying


Your first brush with frustration in Shinji Mikami’s blood-drenched action horror saga The Evil Within comes only minutes after you’re first given control. Bound and hung from the ceiling via meat hook with only corpses surrounding you, you’re forced to swing from side to side until you can free yourself and run to safety.

There’s a hulking behemoth of what appears to be a deranged butcher in your way, however. He stands before a table, doing who-knows-what to the poor, unfortunate soul in front of him, before pausing and making an exit to the left. As you sidle up beside him, you’re greeted with a prompt to educate you on the virtues of “sneak kills.” When you go in to try this new skill, it immediately becomes evident that the correct course of action here would have been to turn around and run in the other direction — assaulting the butcher always ends up with the player meeting a swift and messy end.

Source: mashable.com

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How Plague Inc educates players about Ebola (Wired UK)


The spread of Ebola is potentially terrifying, especially with medical journal The Lancet suggesting current respones may be insufficient to contain the outbreak. Yet if the surge in users British developer Ndemic Creations has seen for its indie hit Plague Inc  is anything to go by, people are at least looking to educate themselves on epidemiology.

Source: www.wired.co.uk

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