Via Scoop.it – Tracking Transmedia
Dimensions will integrate sounds from your real world environment, blending them into the virtual reality of the game’s story and characters in it. Specifically, Robert tells me as an example: “[Say y]ou are sitting at home having breakfast…
Via www.scoop.it
#Transmedia Augmented Locative Sound Based Game Story – Dimensions by Rob Thomas feat: Music by Hans Zimmer | Pervasive Entertainment Times
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Netflix’ Arrested Development & The Future of Storytelling
As we countdown to Arrested Development’s launch day, May 26, I’m riveted by the potential impact of Netflix’s all-in-one season on the future of storytelling. Key is creator Mitch Hurwitz’s decision to construct the episodes as what one could call, following the experimentations of hypertext and database narratives, a recombinatory narrative system, but with a […]
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As the Season Two finale for Sherlock Holmes: The Reichenbach Fall just aired in the US, I’m reposting this case study as I think the transmedia design was just that good! See on 1001tales.posterous.com
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