Via Scoop.it – Tracking Transmedia
Lisa Auslen, executive vice president in Silicon Valley, explains how Edelman ensured the successful launch of Adobe’s Creative Suite 5 (CS5 (“@EdelmanSV: Adobe (client), Choice and Transmedia Storytelling:
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Adobe, Choice and Transmedia Storytelling
30 SepEducational Virtual world brings Multi Platform Horrible Histories® to life – a browser world from Huzutech | Pervasive Entertainment Times | Scoop.it
30 SepVia Scoop.it – Tracking Transmedia
Accessed through a web browser, the Horrible Histories® virtual world launched officially on September 1st 2011 Horrible Histories® World brings to life the hugely successful books and CBBC TV series.
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Educational Virtual world brings Multi Platform Horrible Histories® to life – a browser world from Huzutech
30 SepVia Scoop.it – Pervasive Entertainment Times
Accessed through a web browser, the Horrible Histories® virtual world launched officially on September 1st 2011 Horrible Histories® World brings to life the hugely successful books and CBBC TV series. Visitors can explore some of the most gory periods in history, including ‘Ruthless Romans’, ‘Awful Egyptians’, ‘Terrible Tudors’, ‘Measly Middle Ages’, and ‘Perilous Pirates’. Players can dress as gladiators, tour ancient Egypt, play battleships with Blackbeard, enjoy quizzes and quests and make new friends. There’s even a medieval pig-flinging catapult. All of which takes place in a safe and educational online environment. Users have to be over the age of 13 – though children under that age can join if supervised by a responsible adult. The Horrible Histories brand has become a media phenomenon in recent times. After selling millions of books, the Horrible Histories® TV show debuted on the CBBC channel to critical acclaim, scooping several major awards including the BAFTAs and the prestigious ‘Best Sketch Show’ at the National Comedy Awards.
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Can Games Be Radical? Define & Confront Culture rather than Escape from it?! – What Games Are | Pervasive Entertainment Times | Scoop.it
30 SepVia Scoop.it – Tracking Transmedia
Can games define new culture? Are they able to be edgy? Can we foresee a day when the ideas within a game cause discussion and debate much as a controversial play might?
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Before Transmedia, ‘entertainment was formless & void’? Nick DeMartino Transmedia Intro Prez | Pervasive Entertainment Times | Scoop.it
30 SepVia Scoop.it – Tracking Transmedia
A Transmedia Narrative project or franchise must consist of three (or more) narrative storylines existing within the same fictional universe on any of the following platforms: Film, Television, Short Film, Broadband, Publishing, Comics, Animation,…
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Timeline: Celebrating 40 Years at Walt Disney World
30 SepVia Scoop.it – Transmedia: Storytelling for the Digital Age
With the 40th anniversary of Walt Disney World taking place this Saturday, we really had to think hard about what to feature on the blog in the days leading up to this huge milestone.
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Toontastic Modules Now Available | Transmedia: Storytelling for the Digital Age | Scoop.it
30 SepVia Scoop.it – Tracking Transmedia
This means that parents can purchase a range of new characters and backgrounds for children to make their own cartoons and stories with in this fantastically creative and open-ended app.
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AMC to Launch The Walking Dead Webisodesat 2PM | Transmedia: Storytelling for the Digital Age | Scoop.it
30 SepVia Scoop.it – Tracking Transmedia
AMCtv.com is launching a six-episode web series directed by Greg Nicotero that explores the back story of Bicycle Girl, the infamous zombie from Season 1.
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Mozilla and The Factory Explore Web-Native Filmmaking | Bay Area Video Coalition (BAVC)
29 SepFrom the site:
“This spring and summer The Factory embarked on an adventure with a few exciting new partners. The Bay Area Video Coalition collaborated with the Mozilla Foundation and ZeroDivide to explore the possibilities of web-native filmmaking: to help the internet find its own storytelling voice. They asked the question, “What would a story made FOR the internet look and sound like? And how would it be told?” After all, the internet is not a television or a movie-theater: it is its own entirely unique creation and a story told on the internet should take advantage of the immersion, immediacy, and non-linearity that the web can offer viewers.
Twelve youth in The Factory beta-tested Mozilla’s “Popcorn Maker”, a kind of web-native filmmaking software devised in Mozilla’s Web Made Movies innovation lab, by integrating the software into the program’s summer-based Community Filmmaking Partnerships (“CFPs”– short films that The Factory makes for/about East Bay non-profits). In doing so, The Factory filmmakers got a taste of cutting edge storytelling technologies, while Mozilla got the best kind of beta testers for their software: limber-minded, net-savvy teenagers.
These are the four web-native videos that The Factory produced in partnership with Mozilla, ZeroDivide, and our Community Filmmaking Partners….”
“…INSPIRE YOURSELF (image above)
INSPIRE USA is an organization that uses media technology to share first-person stories from teenagers who struggled with, and overcame, mental health issues like depression and suicidal impulses. They distribute these stories to other teenagers so young people can benefit from the experiences of others in similar situations and so they can be made aware of the resources and support that are available to them.
Lauren, Fifer and Raymundo, the Factory filmmakers collaborating with Inspire USA, wanted to develop an interface that conveys some of the crucial statistics around teen mental health issues – making evident how common they are – but they also wanted the interface to be interactive and embedded with stories of how other youth have pulled themselves up and become happier. They envisioned a webpage with stick figures representing teens with mental health issues, with each figure being clickable and linking to an uplifting video or written story. Participants would also have an opportunity to post their own stories, which would then be uploaded to the webpage via Tumblr. WATCH NOW >…”