The Chatsfield: Case Study & Interview with Alison Norrington « TMCResourceKit


My fantastic interview with Alison Norrington on The Chatsfield: Harlequin Mills & Boon’s transmedia storyworld is up!

 

Check out how this Cutting Edge Multi-Platform Publishing Venture is supporting Fan Fiction & Fan-Made Videos… super cool

 

http://www.tmcresourcekit.com/the-chatsfield-case-study-interview-with-alison-norrington/

Source: www.tmcresourcekit.com

See on Scoop.itTracking Transmedia

Love. These Brilliant Hacks of GTA and Minecraft Are Pure Art | Design | WIRED


Kent Sheely specializes in brilliant video game subversions. 

This is Minecraft re-imagined by Kent Sheely, a new-media artist living in New York. Sheely specializes in videogame subversions like these, adding to, subtracting from, and remixing familiar interactive titles to help us consider them in new ways.

Sheely discovered videogames at a young age and realized he could bend them to his will shortly thereafter. He was 6 when he started learning the programming language Basic, and he grew up with one foot on each side of the medium—avidly playing games and making them. It wasn’t until college that he encountered people using videogames for art: “You know, really re-interpreting the existing work to communicate something about the medium and about its culture,” he says. It spurred him to explore games as a means of expression….’

Source: www.wired.com

See on Scoop.itTracking Transmedia

The DeanBeat: The best video games are becoming part of something larger


The biggest game companies are thinking bigger when it comes to transmedia entertainment.

…In the span of a couple of weeks, I heard a couple of very interesting talks on transmedia, or entertainment properties that span multiple media like games, movies, and comic books. One talk took place at the Casual Connect conference in San Francisco, where game developer Nick Fortugno observed that the creation of a new entertainment property is best pursued in the development of a mobile game. That’s because mobile games can be made inexpensively and quickly, compared to movies or console games. You can test out new ideas more easily, with less risk. If you take a risk with a movie, you’ll go broke….’

Source: venturebeat.com

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The Internet Is Officially More Popular Than Cable in the U.S. | Business | WIRED


You can’t call them “cable companies” anymore. For the first time, the number of broadband subscribers with the major U.S. cable companies exceeded the number of cable subscribers, the Leichtman Research Group reported today. Among other things, these figures suggest the industry is now misnamed. Evidently these are broadband companies that offer cable on the…

Source: www.wired.com

See on Scoop.itTracking Transmedia